The National Committee for Games Policy is the world's first public policy think tank associated with the video games and interactive entertainment industry.
The NCGP is a subcommittee of the NCAP dealing specifically with laws pertaining to video games. The objective of the NCGP is to help government policy regarding video games develop appropriately with guidance and input from industry leaders. The NCGP is not a traditional special interest group, since we have no stated position on any issue, and instead seek to collate the information provided by the public and games professionals into a unified political position. We take the stance of adopting the opinions and views of our industry expert members and evidence found through our research efforts.
The NCGP is independently funded and does not receive grants from the federal government or donations from any political parties. Individual members of the NCGP, however, are free to associate with whatever special interest groups or political parties they wish.
Members receive a monthly email survey dealing with current policy issues written by a team of political experts and the executive board of the NCGP, and respond to it. The length of their responses is up to them and they are free to express your personal opinions. These surveys are then collected and included in a special report written by the NCGP. The report is then delivered directly to key influencers in the political law-making process including legislators, lobbyists, local parties, and others. We work with political strategists to make sure the message is heard.
Members voices are magnified by approaching regulators not as an individual, but as a collective of industry experts. Members will have direct access to policy.
Standing Members: Must be a proven expert in their field with a verified employment history in the industry.
Committee Exceptions: Certain positions such as treasurer and counsel may be filled by outside experts.
Kenneth is the cofounder of Incuvation Games, known as the publisher of Nemexia. He has worked as a manager for Company of Heroes: Online, CrimeCraft, and GONG! Online. He currently serves on the steering committee of the International Game Developers Association (IGDA), business and legal SIG.
Jack is a professional community manager for indie games. He has worked as a community manager for Zozbot, Eco, and Nemexia. Collectively, he has overseen tens of thousands of players across multiple game genres.
Riley is an accounting and tax professional who has worked for several large accounting firms. He holds an MBA in taxation and was president of California State Fullerton's MBA Association.
Christopher is a cybersecurity professional for the National Whistleblower Center, Thoughtblox, and Noise of We Productions. He is also the founder of the Autism and Disabilities Advocates Association
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Daniel is the co-founder of Black Shell Media, LLC and the founder of Black Shell Games. He has shipped over 1.5 million copies of his games with over 65 titles on Steam. He also has amassed over 370,000 followers on social media.
Michael is the founder of Paralux Interactive. Previously he was a games producer for Pokemon the Trading Card Game. Before that, he was a games journalist for e-sports organization Championship Gaming Series.
Jonathan is the vice president of MultiverseGames, Inc. which produces educational mobile games. He is also vice president of Incuvation Games, publisher of Nemexia. He started his career as a QA tester for Activision.
Bryan is currently a project manager at ESL, the world's largest esports company. Before this he was a producer Brandissimo! for title NFL Rush Zone. He also worked for Activision as the live operations lead on Call of Duty Elite.
Tion is a games localization expert currently working for CIRCLE Entertainment LTD on Nintendo and Playstation games. Tion was credited as the translator for Final Re : Quest, and started out as a QA tester for Santa Monica Studio.
"The idea isn't to create a group of experts, or to fight video game regulations. The idea is to create a group that represents the industry. Indie developers, AAA developers, publishers, esports people, streamers, etc... and have that group inform policy makers who are unfamiliar with the entire idea of video games on what would and wouldn't be good regulations. We're currently trying to get industry leaders, who are obviously overwhelmingly white males, to sit down with the much more diverse indie community, and the esport community, and the YouTube community, and the Twitch community, and get everyone to talk about how public policy should interact with the games industry."
- Kenneth Tran
Chairman, California Republican Caucus
Former Chairman (68th AD), Republican Liberty Caucus
Former Staff, California Democratic Party
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